GUI Text Box functions and properties

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Owning entry: Scripting

 

Contents

TextBox.BringToFront

TextBox.BringToFront is inherited from GUIControl.BringToFront.

TextBox.Clickable

TextBox.Clickable is inherited from GUIControl.Clickable.

TextBox.Enabled

TextBox.Enabled is inherited from GUIControl.Enabled.

TextBox.Font

(Formerly known as SetTextBoxFont, which is now obsolete)

FontType TextBox.Font

Gets/sets the font used by the specified text box. This might be useful if you need a player input text box to use a different font with foreign language translations, for example.

Example:

 txtUserInput.Font = 1;

will change the txtUserInput text box to use Font 1.

See Also: Label.Font, TextBox.Text

TextBox.Height

TextBox.Height is inherited from GUIControl.Height.

TextBox.ID

TextBox.ID is inherited from GUIControl.ID.

TextBox.OwningGUI

TextBox.OwningGUI is inherited from GUIControl.OwningGUI.

TextBox.SendToBack

TextBox.SendToBack is inherited from GUIControl.SendToBack.

TextBox.SetPosition

TextBox.SetPosition is inherited from GUIControl.SetPosition.

TextBox.SetSize

TextBox.SetSize is inherited from GUIControl.SetSize.

TextBox.Text

(Formerly known as GetTextBoxText, which is now obsolete)

(Formerly known as SetTextBoxText, which is now obsolete)

(Formerly known as TextBox.GetText, which is now obsolete)

(Formerly known as TextBox.SetText, which is now obsolete)

String TextBox.Text;

Gets/sets the text box contents. This might be useful to reset the text box to blank after the user has typed something in, or to fill in a default value.

Example:

 txtUserInput.Text = "";

will clear the txtUserInput text box.

See Also: TextBox.Font, String.CompareTo, Label.Text

TextBox.Visible

TextBox.Visible is inherited from GUIControl.Visible.

TextBox.Width

TextBox.Width is inherited from GUIControl.Width.

TextBox.X

TextBox.X is inherited from GUIControl.X.

TextBox.Y

TextBox.Y is inherited from GUIControl.Y.

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