Tutorial (manual)

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This article is an entry in the AGS Manual.
Please do not edit this entry except to wikify it, or keep it up-to-date with the manual or current AGS version. Instead you can discuss this article here.

Owning entry: Contents

  This section will introduce you to the AGS by leading you through how to create a simple game.

Starting off

This first part of the tutorial has been recently rewritten to include screenshots and so forth. Please follow the links below:

Tutorial Part 1 - Creating the game

Tutorial Part 2 - Creating your first room

Tutorial Part 3 - Hotspots and interactions

Tutorial Part 4 - Objects

Tutorial Part 5 - Global messages and inventory

Tutorial Part 6 - Using your own graphics

Tutorial Part 7 - Animations and cutscenes

Tutorial Part 8 - Conversations

Tutorial Part 9 - Cursors and fonts

For the latest version of the tutorials, always check with the AGS website.

Setting up the game

Now that you know how to create a room, it's time to set up the game-wide settings. These include inventory objects, global messages, palette setup and other things which do not depend on individual rooms.

Setting up the game

Advanced room features

This section describes slightly more advanced things you can do with the rooms.

Advanced room features

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