Tutorial (manual)
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Owning entry: Contents
This section will introduce you to the AGS by leading you through how to create a simple game.
Starting off
This first part of the tutorial has been recently rewritten to include screenshots and so forth. Please follow the links below:
Tutorial Part 1 - Creating the game
Tutorial Part 2 - Creating your first room
Tutorial Part 3 - Hotspots and interactions
Tutorial Part 5 - Global messages and inventory
Tutorial Part 6 - Using your own graphics
Tutorial Part 7 - Animations and cutscenes
Tutorial Part 8 - Conversations
Tutorial Part 9 - Cursors and fonts
For the latest version of the tutorials, always check with the AGS website.
Setting up the game
Now that you know how to create a room, it's time to set up the game-wide settings. These include inventory objects, global messages, palette setup and other things which do not depend on individual rooms.
Advanced room features
This section describes slightly more advanced things you can do with the rooms.

